![]() ![]() But it’s done in what I could almost call a “clean” manner, as there is no blood. You see people remove their own faces and the splitting of heads. There are multiple instances of things that could be considered body horror like guts and entrails that left me amazed with how it could be done in a pixelated style. It’s something that could be described as both dark and surreal. The first thing that immediately got my attention when I saw the trailer only was the art style. I’ll be breaking this piece down into sections to go over specifically how different aspects of the game were both used/displayed and how they work well together. It will have you questioning everything that’s going on in the narrative – even if you do follow the dark story closely. Although I’m new to the point-and-click genre, Strangeland is heavy on story in ways I’m honestly struggling to find words for as my experience with this game felt wondrously one of a kind. Self destructiveness? “Am I losing mind?” My mind is a matryoshka? That’s how Strangeland, a point-and-click adventure game by Wormwood Studios, begins its creeping horror and weird mysteries. And we’re here to open you up.” – The Dark Thing It’s just you, and you, and you, and you, and you. You’ve hidden a hard grain of truth beneath smooth layers of lies. “Now you’re wondering: ‘Am I losing my mind?’ No. This may not be suitable for all audiences.” Spoilers lurk ahead. It also contains horrific yet surreal imagery that may be triggering to some players. And given the talent behind the project, Strangeland's now firmly on my watchlist as its GOG and Steam release on 25th May approaches.“ DISCLAIMER/CONTENT WARNING: Strangeland is a game that deals with mature themes such as grief, mental illness, self-harm, and self-destructiveness. In a touching post reflecting on Strangeland's origins, Wormwood namechecks Mervyn Peake, Ray Bradbury, Francisco Goya, The Prisoner, Eraserhead, even cult video games Sanitarium and Weird Dreams as inspirations - which, as lists go, couldn't be more relevant to my interests if it tried. "One player might win a carnival game with sharpshooting, another by electrical engineering," the developer explains, "one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment." Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes." Strangeland launch trailer.Īlthough Strangeland is described as a classic point-and-click adventure - one that blends narrative and puzzles as the genre dictates - Wormwood notes the game favours non-linearity and multi-solution puzzles, lending the approximately five-hour experience, which includes full voice acting and multiple endings, an added degree of replayability. "Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief " teases Wormwood on Strangeland's Steam page, "charm the eye out of a ten-legged teratoma and ride a giant cicada to the edge of oblivion. answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park's peak". ![]() Strangeland, described as a game about "identity, loss, self-doubt, and redemption", unfolds within a strange carnival, whose "denizens and devices. ![]() Acclaimed point-and-click supremo Wadjet Eye Games is teaming up with Wormwood Studios, the developer behind celebrated post-apocalyptic adventure Primordia, once more, this time to bring surreal horror Strangeland to PC on 25th May. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |